Showing posts with label Hitoshi Abe. Show all posts
Showing posts with label Hitoshi Abe. Show all posts

Tuesday, July 8, 2008

Hernesaari Yacht Club Final Images

Following are images from the Sotamaa research studio final review as well as project descriptions:

The research studio, titled “Spasms, Convulsion, Eruptions”, explored sensations of movement in architecture at both the scale of a building as well as at the scale of the city. These sensations of movement were first explored through still images, carefully analyzed for visual traits which conveyed movement. A gradient of light, blurry colors, contorting linework or ripples in a surface are all visual signs of physical movement. When translated to an architectural scale, these sensations move architecture from a purely functional endeavor, but instead provoke an emotional response from the viewer and directly engage them in the work. This studio focused on the role which aesthetics play in design and how to integrate aesthetics with functional concerns.

Architectural examples of movement based design, most notably the work of Frank Gehry, Zaha Hadid, Aero Saarinen, and Antoni Gaudi were studied for the experience they produce. These architects, without being directly metaphorical in their approach, managed to create work which moves beyond the practicalities of program and context and engage the user at an emotional level. At a smaller scale, we also researched automobile design and specifically the use of lines, creases, and folds as a graphical means conveying emotion in design. Car designers are able to highly specifically create designs which are “aggressive”, “cute”, or “rugged”. This kind of design integrates aestheticism and functionalism without becoming superfluous.

This sensibility reinterprets the baroque into an architecture conveyed with a high level of detail articulation, but without superfluous formalism. The Hernesaari urban proposal is treated holistically, not as a collection of individual elements, but as a series of untraceable design moves working in concert to produce overall sensations. Just as in product or automotive design, lines serve both an aesthetic and functional purpose. The site linework both develops structure and program as well as aesthetically ties together the vertical accumulations to the horizontal landmass.



Each tower is programmed using ratios of residential, office, entertainment, retail, essential commercial and hotel which are applied to each tower individually based on contextual information, parking, transportation infrastructure, views and proximity to boat berths. After the program ratio is determined, a scripted process creates the inner core to each tower. This process offsets the tower surface to create an inner skin. The offset distance varies depending on the program mixture. The residential spaces receive a low offset, so that they sit very close to the outer surface, while entertainment and commercial spaces get offset farther inwards, creating a situation where the public programs sit within the poche space of the wall section.

HERNESAARI YACHT CLUB

The yacht club is located at the narrowest point of the site, and is situated almost entirely underwater. The yacht club questions the relationship between the marina and the city. While the use of the water is public, yacht clubs traditionally are highly exclusive environments which attempt to isolate themselves from the rest of the city. In our proposal, this isolation comes through the use of water as a material.

Thursday, June 19, 2008

Rumble and the end of academic life (at least for a few years...)


June 9/10 saw the first annual "Rumble" being held at UCLA AUD. All student projects from the undergraduates to the graduating third years were on display and the entire architecture building was turned into a big gallery. Many alumni, local architects and a handful of "stars" made it to the opening show on Monday night. I think everyone was a bit apprehensive in the weeks leading up to rumble as to whether such a large scale operation could be pulled off successfully. Despite a minor few equipment problems everything went very smoothly and the actual event was deemed a success by all in attendance.

I'd like to extend a special thanks to everyone in the Sotamaa research studio, and especially my group partners for their hard work in both completing their own studio projects, but also in setting up the studio's exhibition.

Thursday, May 29, 2008

Tokyo Now Colloquium

Joshua Howell and Aaron Forbes will be presenting a paper titled "Tokyo: Techno City, a Study of Theory, Architecture and Popular Culture" at the Tokyo Now Colloquium this coming Saturday, May 31 at UCLA AUD. The colloquium will be held from 9am-3pm in DeCafe.

Paper Synopsis:
Since the 1960's, personal electronic devices and mass communications has altered the physical development of the urban fabric. Theorists from all social and cultural arenas have hypothesized how these mobile objects could become primary agents of the next generation and impact every facet of culture. This paper simultaneously traces social theory, architectural projects and popular culture examples of how mobile electronic devices and mass communication have altered urban environments.
Raynor Banham, in the 1960's writes of small self contained, low cost, electronic devices which have the ability to transform circumstances into conditions of human desires. Banham's vision has become a reality in modern day Tokyo, where personal electronic devices have given people more power than all of Banham's gizmo's combined. The extraordinary power of these devices have called into question the need for physical space and transformed the way in which architects and planners design environments.
The screen becomes the new cross roads of Tokyo. Cell phone and text messaging have reduced physical landmarks to a relic of the past and even begun to eliminate the need for face to face physical interaction. Electronic communication mediums break down cultural distinctions of language, and location through the use of universals such as sequential images and soundtracks. In this new electronically immersive environment, the mobile telephone is no longer just a device to talk into, but a remote control for your life.

Tuesday, March 11, 2008

Medium Cool + Studio Update

A lot has been happing in the past month. The week of February 11-15 I participated in the Medium Cool workshop here at UCLA. Four up and coming Japanese architects taught a fast paced design charrette looking at medium density housing solutions for Los Angeles. I worked under the direction of Kumiko Inui, who is well known for her simple, but elegant retail designs in Tokyo. The client was Christopher Hawthorne, architecture critic for the LA Times, who owned a house in Eagle Rock (near Pasadena) and was looking to build a new house on the lot with potential for expansion. Working with two undergrads and another graduate student, our proposal created a micro-urban condition on the site with four separate buildings. We pulled the buildings in towards the center of the site, keeping the site corners as garden space so as to create a buffer between the street and neighbors.

The final review was filmed and covered by A+U Magazine (I should have a few quotes in the article when the issue comes out). The jury consisted of Greg Lynn, Sylvia Lavin, Neil Denari, Jeff Inaba, Hitoshi Abe, Christopher Hawthorne, Roger Sherman and Dana Cuff.







Below are a few images from midreview for my studio project. The design is driven by a continuous parking ramp which winds to the top of the building, feeding a central commercial core and infilled with residential units. Several "attractor" commercial programs such as movie theaters, atheletic centers and high end restaurants are strategically located within the structure. These attractors then serve to feed the secondary commercial programs and open spaces.
The images are several weeks old... Final reviews are in a little over a week and there is a lot to be done still.




Saturday, February 2, 2008

Tokyo - Vertical Urbanism

Arrived back in Los Angeles this morning after an overnight flight from Tokyo. I didn't have access to a computer while in Tokyo, so the plan for daily updates never materialized.

The density of Tokyo was different from anything I have seen in the US or Europe. This isn't high-rise density in the sense of NY city, but a vertical urbanism in which the street is carried up vertically through the buildings. In Tokyo there is a common building typology which positions vertical circulation on the front of the building, accessible from the street, and layers different shops and programs vertically. Each shop has its own signage visible from the street. This vertical ordering creates very interesting interior "streets" in which interactions can take place in a stairway or elevator lobby. In the US, it is not uncommon to see shops or restaurants located on the ground level of a building, and residential units located above, but the prevailing train of thought is that only the ground level of a building can function successfully as a retail space.



Another interesting result of extreme density is how Tokyo makes use of awkward and left over spaces to develop usable program. Some examples are: an outdoor soccer field on top of an 8 story retail building, a park and sports fields located between a train line and street, "golden gai" - a collection of tiny bars each of which can only seat about 5-7 people and are accessed by a 2 meter wide pedestrian street, and "memory lane" a collection of yakitori restaurants and bars located in a narrow alley behind a new retail establishment.

The Japanese also have an interesting habit of arranging objects or stores into highly organized similar collections. On an urban scale, Tokyo arranges shops which sell similar things into zones, ie: bookstores, music stores, motorcycle shops, bars, or sushi restaurants. This organization carries down to the object level, where similar objects are classified and organized by type.