Showing posts with label Aaron Forbes. Show all posts
Showing posts with label Aaron Forbes. Show all posts

Tuesday, July 8, 2008

Hernesaari Yacht Club Final Images

Following are images from the Sotamaa research studio final review as well as project descriptions:

The research studio, titled “Spasms, Convulsion, Eruptions”, explored sensations of movement in architecture at both the scale of a building as well as at the scale of the city. These sensations of movement were first explored through still images, carefully analyzed for visual traits which conveyed movement. A gradient of light, blurry colors, contorting linework or ripples in a surface are all visual signs of physical movement. When translated to an architectural scale, these sensations move architecture from a purely functional endeavor, but instead provoke an emotional response from the viewer and directly engage them in the work. This studio focused on the role which aesthetics play in design and how to integrate aesthetics with functional concerns.

Architectural examples of movement based design, most notably the work of Frank Gehry, Zaha Hadid, Aero Saarinen, and Antoni Gaudi were studied for the experience they produce. These architects, without being directly metaphorical in their approach, managed to create work which moves beyond the practicalities of program and context and engage the user at an emotional level. At a smaller scale, we also researched automobile design and specifically the use of lines, creases, and folds as a graphical means conveying emotion in design. Car designers are able to highly specifically create designs which are “aggressive”, “cute”, or “rugged”. This kind of design integrates aestheticism and functionalism without becoming superfluous.

This sensibility reinterprets the baroque into an architecture conveyed with a high level of detail articulation, but without superfluous formalism. The Hernesaari urban proposal is treated holistically, not as a collection of individual elements, but as a series of untraceable design moves working in concert to produce overall sensations. Just as in product or automotive design, lines serve both an aesthetic and functional purpose. The site linework both develops structure and program as well as aesthetically ties together the vertical accumulations to the horizontal landmass.



Each tower is programmed using ratios of residential, office, entertainment, retail, essential commercial and hotel which are applied to each tower individually based on contextual information, parking, transportation infrastructure, views and proximity to boat berths. After the program ratio is determined, a scripted process creates the inner core to each tower. This process offsets the tower surface to create an inner skin. The offset distance varies depending on the program mixture. The residential spaces receive a low offset, so that they sit very close to the outer surface, while entertainment and commercial spaces get offset farther inwards, creating a situation where the public programs sit within the poche space of the wall section.

HERNESAARI YACHT CLUB

The yacht club is located at the narrowest point of the site, and is situated almost entirely underwater. The yacht club questions the relationship between the marina and the city. While the use of the water is public, yacht clubs traditionally are highly exclusive environments which attempt to isolate themselves from the rest of the city. In our proposal, this isolation comes through the use of water as a material.

Thursday, June 19, 2008

Rumble and the end of academic life (at least for a few years...)


June 9/10 saw the first annual "Rumble" being held at UCLA AUD. All student projects from the undergraduates to the graduating third years were on display and the entire architecture building was turned into a big gallery. Many alumni, local architects and a handful of "stars" made it to the opening show on Monday night. I think everyone was a bit apprehensive in the weeks leading up to rumble as to whether such a large scale operation could be pulled off successfully. Despite a minor few equipment problems everything went very smoothly and the actual event was deemed a success by all in attendance.

I'd like to extend a special thanks to everyone in the Sotamaa research studio, and especially my group partners for their hard work in both completing their own studio projects, but also in setting up the studio's exhibition.

Thursday, May 29, 2008

Tokyo Now Colloquium

Joshua Howell and Aaron Forbes will be presenting a paper titled "Tokyo: Techno City, a Study of Theory, Architecture and Popular Culture" at the Tokyo Now Colloquium this coming Saturday, May 31 at UCLA AUD. The colloquium will be held from 9am-3pm in DeCafe.

Paper Synopsis:
Since the 1960's, personal electronic devices and mass communications has altered the physical development of the urban fabric. Theorists from all social and cultural arenas have hypothesized how these mobile objects could become primary agents of the next generation and impact every facet of culture. This paper simultaneously traces social theory, architectural projects and popular culture examples of how mobile electronic devices and mass communication have altered urban environments.
Raynor Banham, in the 1960's writes of small self contained, low cost, electronic devices which have the ability to transform circumstances into conditions of human desires. Banham's vision has become a reality in modern day Tokyo, where personal electronic devices have given people more power than all of Banham's gizmo's combined. The extraordinary power of these devices have called into question the need for physical space and transformed the way in which architects and planners design environments.
The screen becomes the new cross roads of Tokyo. Cell phone and text messaging have reduced physical landmarks to a relic of the past and even begun to eliminate the need for face to face physical interaction. Electronic communication mediums break down cultural distinctions of language, and location through the use of universals such as sequential images and soundtracks. In this new electronically immersive environment, the mobile telephone is no longer just a device to talk into, but a remote control for your life.